AMEXICA is the story of a young boy from Mexico who is sold by a human trafficking ring to two con artists from Los Angeles with a get rich scheme. They portray him as their son, extorting money from innocent people by risking the boy's life in staged automobile accidents. Trapped, alone with his captors, and unable to speak for himself, the boy decides to take his fate into his own hands, forever changing the lives of the people around him. Amexica takes a different approach in the exploration of human trafficking, showing the unexpected fallout of human chemistry from the captors and the victim's point of view.
Cobb, a skilled thief who commits corporate espionage by infiltrating the subconscious of his targets is offered a chance to regain his old life as payment for a task considered to be impossible: "inception", the implantation of another person's idea into a target's subconscious.
World War II soldier-turned-U.S. marshal Teddy Daniels investigates the disappearance of a patient from a hospital for the criminally insane, but his efforts are compromised by his own troubling visions and by Dr.
A bored and domesticated Shrek pacts with deal-maker Rumpelstiltskin to get back to feeling like a real ogre again, but when he's duped and sent to a twisted version of Far Far Away—where Rumpelstiltskin is king, ogres are hunted, and he and Fiona have never met—he sets out to restore his world and reclaim his true love.