"Lose your computer. Lose your mind."01 January 2011Comedy83 mins
Los Angeles, 2006. Life is Easy 2.0 for James Pongo. He has a cushy job, a busy social life and an alluring love interest all through the click of a mouse. But when he wakes up after a night of reckless partying to discover that his computer is missing, James' hyper-connected reality takes a nosedive. This sends him on a picaresque journey of interrogations and humiliations with the suburban losers he left behind. Told entirely through the websites, programs, games and social networks that make up our daily lives, 0s & 1s uses James Pongo's nihilistic adventure to question our growing dependency on these alternate digital realities.
Thomas A. Anderson is a man living two lives. By day he is an average computer programmer and by night a malevolent hacker known as Neo, who finds himself targeted by the police when he is contacted by Morpheus, a legendary computer hacker, who reveals the shocking truth about our reality.
With computer genius Luther Stickell at his side and a beautiful thief on his mind, agent Ethan Hunt races across Australia and Spain to stop a former IMF agent from unleashing a genetically engineered biological weapon called Chimera.
Set backstage at three iconic product launches and ending in 1998 with the unveiling of the iMac, Steve Jobs takes us behind the scenes of the digital revolution to paint an intimate portrait of the brilliant man at its epicenter.
Two leading computer scientists work toward their goal of Technological Singularity, as a radical anti-technology organization fights to prevent them from creating a world where computers can transcend the abilities of the human brain.
Tired of the noise and madness of New York and the crushing conventions of late Eisenhower-era America, itinerant journalist Paul Kemp travels to the pristine island of Puerto Rico to write for a local San Juan newspaper run by the downtrodden editor Lotterman.
Long before he even met Shrek, the notorious fighter, lover and outlaw Puss in Boots becomes a hero when he sets off on an adventure with the tough and street smart Kitty Softpaws and the mastermind Humpty Dumpty to save his town.
Hugo is an orphan boy living in the walls of a train station in 1930s Paris. He learned to fix clocks and other gadgets from his father and uncle which he puts to use keeping the train station clocks running.