Mickey Mouse is about to build Pluto a doghouse when Pluto digs up a magic lamp that speaks in African-American vernacular. It offers to do Mickey's bidding. Mickey's first wish is for a doghouse, and the lamp starts to work. Suddenly, the saw, the planer, the paintbrush and other tools magically begin working on their own. Finally, Pluto has a magnificent doghouse. The second wish? Mickey asks the lamp to give Pluto a bath. But things go awry when Pluto accidentally breaks Mickey's radio. Now, all sorts of conflicting messages are coming out of the speaker as Mickey tries to fix it. The lamp assumes all the voices are Mickey's and obeys them. Pluto is rolled with a rolling pin, punched with boxing gloves, frozen in an aspic and is about to be cut into thin slices before all ends happily.
While carrying on their usual hi-jinks, they inadvertantly stow-away on a spaceship bound for Mars. They meet up with the local Martian residents and cause them to invade the Earth, aided by the "Invincitron", a vacuum-wielding giant robot.
Dr. Drakken has an evil new plot for world domination, but his ultimate success depends upon finding out KP's weakness which may involve a new hottie at Middleton High School named Eric, who suddenly sparks feelings in Ron about Kim that resemble much more than friendship.
Sid the Sloth takes a school of children out on a camping trip from home, only to find that in typical Sid style, he is not a very good guide and the children he takes with him don't have a very good time.
A quiet stroll through the imaginary world of Iblard, originally depicted in the paintings by Naohisa Inoue, influenced by Impressionism and Surrealism.
The Dead End Kids are out of the slums of New York's East Side and running around the sunny valleys of California looking for a way to make a quick buck.
A dizzy young woman aranges to turn her inventor-boyfriend's vacation into a chance meeting with a possible investor who happens to be her brother's future father-in-law.
The coming of the pioneer settlers in 1840, the making of their first homes in the wilderness, the gold rushes, the Maori wars, the stage coaches, and the frontier towns.
This movie's preamble explains the importance of salesmanship after the great depression The industrial revolution has created a life of modern convenience for America, and there are more products available than most people can fathom.
A gang of urban street kids and a club of suburban would-be federal agents, at first rivals, join forces to rescue the father of one of the kids, the inventor of a super-explosive and its remote detonator, from the clutches of a band of foreign subversives call the "Flaming Torch Gang".