A surrealistic and symbolic depiction of the liberation of the self in a series of associative scenes. The main character moves between different rooms, rooms of significance for him, dragging something that constantly changes form but eventually turns out to be himself. It is an old and consumed I that disappears from him.
An egotistic, self-centric painter discovers he has developed a life-changing disease. Choosing to forget his troubled past, he immerses himself in painting, reshaping his memories to imagine a different past.
The animation was produced for the Tezuka Osamu Manga Museum, thus it features scenes from the "life and nature" of Tezuka Osamu's childhood, themes that are central to the museum as a whole, through exchanges between the boy Osamu and the carabid beetle (Osamushi) who provided the origin for the artist's name.
Murders, with victims dying from spines broken by brute strength, erupt in the city and the killers, when encountered, walk away unharmed by police bullets which strike them.
A woman impressed by news reports about flying saucers, gets hit on the head by a vase, passes out and dreams that she is the 'Queen of Mars', from where she sends an expedition to Earth in order to bring back Rio's Carnaval to the planet.
Ghosts and premonitions; a married woman discovers the true love of her life while being plagued with supernatural phenomena relating to her imminent murder.
Lady, a golden cocker spaniel, meets up with a mongrel dog who calls himself the Tramp. He is obviously from the wrong side of town, but happenings at Lady's home make her decide to travel with him for a while.
A story about Conchita whose mother died, his father remarries so she leaves to start a new life and meets and falls in love with Ruben a trainee who enlists in R.
A man embezzles some money in order to pay his debts and the daughter of his boss, who is in love with his son, asks a rich former suitor of hers for help.