Jakob arrives at the Institute Benjamenta (run by brother and sister Johannes and Lisa Benjamenta) to learn to become a servant. With seven other men, he studies under Lisa: absurd lessons of movement, drawing circles, and servility. He asks for a better room. No other students arrive and none leave for employment. Johannes is unhappy, imperious, and detached from the school's operation. Lisa is beautiful, at first tightly controlled, then on the verge of breakdown. There's a whiff of incest. Jakob is drawn to Lisa, and perhaps she to him. As winter sets in, she becomes catatonic. Things get worse; Johannes notes that all this has happened since Jakob came. Is there any cause and effect?
Identical 9-year-olds from very different backgrounds: orphaned Amanda and wealthy Alyssa meet at summer camp and decide to switch places -- and play matchmaker between Alyssa's dad, Roger, and the kind social worker who cares for Amanda.
The true story of technical troubles that scuttle the Apollo 13 lunar mission in 1971, risking the lives of astronaut Jim Lovell and his crew, with the failed journey turning into a thrilling saga of heroism.
Angela Bennett is a freelance software engineer who lives in a world of computer technology. When a cyber friend asks Bennett to debug a new game, she inadvertently becomes involved in a conspiracy that will soon turn her life upside down.
Aimlessly whiling away their days in the concrete environs of their dead-end suburbia, Vinz, Hubert, and Said -- a Jew, African, and an Arab -- give human faces to France's immigrant populations, their bristling resentment at their social marginalization slowly simmering until it reaches a climactic boiling point.
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room.