"A Titanic survivor neglects her own needs to care for her brothers and sister."11 April 1995105 mins
When her parents and fiancé are lost in the Titanic disaster, young Edwina Winfield (Rutherford) shoulders the responsibility of raising her three younger siblings and taking over the reins at her father's newspaper. Although she has no shortage of new would-be suitors, the memory of her lost love continues to haunt her, so she focuses instead on providing a stable home for the children, rather than marrying. But her forcefulness alienates some of the kids, who have plans of their own and rebel against her. Can she hold her fractured family together, and will she ever overcome her ghosts to shake herself out of martyrdom and have a real life of her own?
84 years later, a 101-year-old woman named Rose DeWitt Bukater tells the story to her granddaughter Lizzy Calvert, Brock Lovett, Lewis Bodine, Bobby Buell and Anatoly Mikailavich on the Keldysh about her life set in April 10th 1912, on a ship called Titanic when young Rose boards the departing ship with the upper-class passengers and her mother, Ruth DeWitt Bukater, and her fiancé, Caledon Hockley.
Cameron brings together some the world's leading Titanic experts, including engineers, naval architects, artists and historians, to solve the lingering mysteries of why and how the 'unsinkable' ship sank.
One hundred years ago the Titanic was launched. We bring you a new and never broadcast HD doc revealing the litany of human error, from the building process, to the tragic events that led her to be rammed into the iceberg that sank her.
Held in an L.A. interrogation room, Verbal Kint attempts to convince the feds that a mythic crime lord, Keyser Soze, not only exists, but was also responsible for drawing him and his four partners into a multi-million dollar heist that ended with an explosion in San Pedro harbor – leaving few survivors.
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room.