Beginning in South Africa under the apartheid regime, the film follows a young girl who flees the country after a violent confrontation with a local white landowner in which her father is killed. She settles in Abidjan, where, ten years later, she has become a university student. As part of her studies, she visits the Taureg tribe on the edge of the Sahara before at last returning to post-Apartheid South Africa.
Aimlessly whiling away their days in the concrete environs of their dead-end suburbia, Vinz, Hubert, and Said -- a Jew, African, and an Arab -- give human faces to France's immigrant populations, their bristling resentment at their social marginalization slowly simmering until it reaches a climactic boiling point.
Angela Bennett is a freelance software engineer who lives in a world of computer technology. When a cyber friend asks Bennett to debug a new game, she inadvertently becomes involved in a conspiracy that will soon turn her life upside down.
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room.