Harun Farocki: Serious Games I–IV (2009–10) explores the use of virtual reality and gaming technology in U.S. military recruitment, training and after-action therapy, revealing fundamental links between technology and violence in a time of war. Young recruits engage in simulated combat training, which barely differs from video games produced as entertainment. Footage is included from a workshop demonstrating the use of computer re-enactments in the psychological care of veterans suffering from post-traumatic stress disorder. As a large-scale installation, Serious Games critically focuses on the role of audiovisual culture in the spectacle of war.
With the world now aware of his dual life as the armored superhero Iron Man, billionaire inventor Tony Stark faces pressure from the government, the press and the public to share his technology with the military.
Maggie, an alluring free spirit who won't let anyone - or anything - tie her down. But she meets her match in Jamie, whose relentless and nearly infallible charm serve him well with the ladies and in the cutthroat world of pharmaceutical sales.
This time around Edmund and Lucy Pevensie, along with their pesky cousin Eustace Scrubb find themselves swallowed into a painting and on to a fantastic Narnian ship headed for the very edges of the world.
A bored and domesticated Shrek pacts with deal-maker Rumpelstiltskin to get back to feeling like a real ogre again, but when he's duped and sent to a twisted version of Far Far Away—where Rumpelstiltskin is king, ogres are hunted, and he and Fiona have never met—he sets out to restore his world and reclaim his true love.
Milo Boyd is a bounty hunter whose latest gig is rather satisfying, as he finds out that the bail-skipper he must chase down is his own ex-wife, Nicole -- but she has no intention of getting nabbed without a fight.