Two contractors are hired to dig up a treasure for their employer. Things go wrong when the treasure accidentally ends up in the hands of three small time crooks, Babis, Jimmy and Spooky, who ran into them while committing a robbery to pay off a debt to Munir, a local crime lord. The three friends use their connection with an underground informer to trade the treasure for cash. What they don't know is that they're being pursued by the contractors and Munir's thugs.
Manny, Diego, and Sid embark upon another adventure after their continent is set adrift. Using an iceberg as a ship, they encounter sea creatures and battle pirates as they explore a new world.
Tinkerbell wanders into the forbidden Winter woods and meets Periwinkle. Together they learn the secret of their wings and try to unite the warm fairies and the winter fairies to help Pixie Hollow.
The story is set some time in the past, or maybe some time in the future. Given a time-frame, we would say somewhere between the American moonwalk, and Coca- Cola's serious ambition to turn the moon into an advertising logo.
Agents J and K are back...in time. J has seen some inexplicable things in his 15 years with the Men in Black, but nothing, not even aliens, perplexes him as much as his wry, reticent partner.
Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game's titular hero fixes buildings that Ralph destroys.