NEUROO-X, a German-Swiss-Chinese entertainment company group, stands for games that dissolve the boundary between reality and gaming). A new gadget, the myth-enshrouded RED BOOK, offers the ultimate gaming experience. The most secret longings of gamers are scanned by the engine and transformed into fantastic adventures. The conspiracy psychoses of users are the raw material for the storytelling of NEUROO-X. Marcus, Chief Development Manager of NEUROO-X dies shortly before completion of the RED BOOK. His lover Ryuko finds out that something terrible happened during testing of the game in China, and the deeper she submerges into the secret of NEUROO-X, the more she loses touch with reality. She neglects her son Walter, who logs into the game and disappears into the digital parallel world. The more Ryuko fights the corporation in order to rescue her son, the more she updates the narrative desired by NEUROO-X. Ryuko finds herself in a world full of demons, witches, knights and terrorists.
Bound by a shared destiny, a bright, optimistic teen bursting with scientific curiosity and a former boy-genius inventor jaded by disillusionment embark on a danger-filled mission to unearth the secrets of an enigmatic place somewhere in time and space that exists in their collective memory as "Tomorrowland.
The year is 2029. John Connor, leader of the resistance continues the war against the machines. At the Los Angeles offensive, John's fears of the unknown future begin to emerge when TECOM spies reveal a new plot by SkyNet that will attack him from both fronts; past and future, and will ultimately change warfare forever.