In October 2012 independent video game developers Jonathan Söderström and Dennis Wedin dropped Hotline Miami, a surreal and violent 2D PC game inspired by iconic filmmaker David Lynch and the 2011 film Drive. In just a few months it became the surprise hit of 2012, selling more than 1.5 million copies and earning widespread critical acclaim. It would go on to release on Linux, OS X, and several Playstation platforms and spawn a sequel released in March. All of this despite, or maybe because of, how damn difficult the killing missions could be. We spoke to the creators of Hotline Miami and industry insiders to get the inside story about the game's unexpected success. Watch The Hotline Miami Story above.
The year is 2029. John Connor, leader of the resistance continues the war against the machines. At the Los Angeles offensive, John's fears of the unknown future begin to emerge when TECOM spies reveal a new plot by SkyNet that will attack him from both fronts; past and future, and will ultimately change warfare forever.
Artists and the military might seem strange bedfellows, but painters, sculptors, photographers and set designers have played a critical but little-known role in modern warfare.
This documentary feature pulls back the curtain on the world of ‘working class’ rappers. The film spotlights independent artists struggling to find a balance between making a living and pursuing their art alongside the never-ending saga of age and relevance.
The octogenarian Angono Mba recalls the expedition in which he worked as porter for the Spanish filmmaker Manuel Hernández Sanjuán who, between 1944 and 1946, traveled through Spanish Guinea documenting life in the colony as he obsessively searched for a mysterious lake.
The lives and turbulent adventures of a bunch of fourteen-year-old teenagers, through the eyes of three young girls - Sarah, Jade and Louise - with one last year to go before high school.
When 11-year-old Riley moves to a new city, her Emotions team up to help her through the transition. Joy, Fear, Anger, Disgust and Sadness work together, but when Joy and Sadness get lost, they must journey through unfamiliar places to get back home.