Cinema’s onscreen worlds have always borne an indexical bond to the real. What happens when computer-generated video game images usurp film as the predominant medium of visual world-making? How does one’s relation to onscreen heroes shift when we no longer identify with real bodies? Harun Farocki’s four-part Parallel I–IV (2012–14) takes up these questions, tracing how, in just over 30 years, video games have developed from two-dimensional schematics to photorealistic environments.
When a couple discovers a strange phenomenon in their backyard that duplicates organic life, their relationship takes unexpected turns after one of them makes a copy of themselves.
When Matthew explores the 'spiral' in his grandmother's garden (a strange structure built by his late grandfather) he discovers an entrance into the magical world of 'the Shadows' where he meets his new Shadow friends, Yorrick and Alice, and begins his great adventure.
This story began with a blind, bull elephant called Pla-Ra. Paul Barton took his piano to ElephantsWorld, a Sanctuary on the banks of the River Kwai in Thailand and began playing to the elephants while they were eating.
Tonatiuh and Maria experience a passionate and turbulent relationship. One night, in the heat of an argument, they suffer a dramatic automobile accident.
Comments
Have you watched Parallel I–IV yet? What did you think about it?