Ever in search of adventure, explorer Allan Quatermain agrees to join the beautiful Jesse Huston on a mission to locate her archaeologist father, who has been abducted for his knowledge of the legendary mines of King Solomon. As the kidnappers, led by sinister German military officer Bockner, journey into the wilds of Africa, Allan and Jesse track the party and must contend with fierce natives and dangerous creatures, among other perils.
When Dr. Indiana Jones – the tweed-suited professor who just happens to be a celebrated archaeologist – is hired by the government to locate the legendary Ark of the Covenant, he finds himself up against the entire Nazi regime.
Modern treasure hunters, led by archaeologist Ben Gates, search for a chest of riches rumored to have been stashed away by George Washington, Thomas Jefferson and Benjamin Franklin during the Revolutionary War.
After arriving in India, Indiana Jones is asked by a desperate village to find a mystical stone. He agrees – and stumbles upon a secret cult plotting a terrible plan in the catacombs of an ancient palace.
When Dr. Henry Jones Sr. suddenly goes missing while pursuing the Holy Grail, eminent archaeologist Indiana must team up with Marcus Brody, Sallah and Elsa Schneider to follow in his father's footsteps and stop the Nazis from recovering the power of eternal life.
Timon the meerkat and Pumbaa the warthog are best pals and the unsung heroes of the African savanna. This prequel to the smash Disney animated adventure takes you back -- way back -- before Simba's adventure began.
Arthur is a spirited ten-year old whose parents are away looking for work, whose eccentric grandfather has been missing for several years, and who lives with his grandmother in a country house that, in two days, will be repossessed, torn down, and turned into a block of flats unless Arthur's grandfather returns to sign some papers and pay off the family debt.
A soldier from Earth crashlands on an alien world after sustaining battle damage. Eventually he encounters another survivor, but from the enemy species he was fighting; they band together to survive on this hostile world.
The Griswalds win a vacation to Europe on a game show, and thus pack their bags for the continent. They do their best to catch the flavor of Europe, but they just don't know how to be be good tourists.
This time the "amici" (friends) are just four: Necchi, Meandri, Mascetti and Sassaroli. Nevertheless they are older they still love to spend their time mainly organizing irresistible jokes to everyone in every kind of situation.